Build a strategic skirmish
Start from factories, build power, radar blips, reclaim fields, shields, commander rules, and replay-ready battles.
Build, launch, and play AI-assisted MMORPG worlds from one creator studio.
Creators get world-pack authoring, AI agent workflows, live previews, launch controls, and player-ready world routes. Players get a World Browser of creator worlds plus World of ClaudeCraft as the default reference world.
Proven world loops
Choose a proven loop, then let the builder turn it into editable classes, zones, quests, NPCs, events, rewards, and launch checks.
Start from factories, build power, radar blips, reclaim fields, shields, commander rules, and replay-ready battles.
Start from asymmetric factions, minerals, gas, supply pressure, tight unit control, tech choices, and fog of war.
Start from hero leveling, auras, spells, gold, lumber, upkeep, creep camps, neutral shops, and trigger-ready maps.
Start from draft lobbies, 5v5 lanes, towers, creeps, brush, item shops, objectives, scoreboard, and replay proof.
Start from lanes, towers, creeps, vision, highground checks, shop gold, team fights, spectator mode, and postgame proof.
Start from lanes, teams, objective pressure, fast combat, and scoreboard-ready goals.
Start from gathering pressure, wildlife threats, camp upgrades, shared goals, and resource rewards.
Start from districts, social rules, faction jobs, dynamic NPCs, player identity, and creator updates.
Start from elite clears, repeatable dungeons, loot tables, modifiers, and short-session rewards.
Start from drop zones, scavenged loot, storm pressure, squad score, and last-team replay hooks.
Start from infil points, contraband loot, extraction routes, vendor payoff, and risk-reward resets.
Start from small maps, spawn sides, objective control, class counters, and leaderboard seasons.
World Browser
Approved creator worlds appear here. Private and unlisted worlds stay behind creator-managed access controls.
Builder workflow
WorldForgeCraft turns structured design work into hosted playable worlds through draft-first authoring and reviewable launch gates.
Write design docs, score readiness, resolve feedback, and compile seed world content.
Edit lorebooks, NPC profiles, prompts, classes, mobs, items, quests, factions, art, and launch settings.
Run agent crews, RAG, output mapping, behavior previews, style reviews, narrative checks, and QA sweeps.
Open live previews, run checks, launch public or private worlds, pause, and roll back.
Assisted Live AI
NPC responses can use world lore, player summaries, quest state, faction state, chat memory, quotas, caches, moderation logs, and deterministic fallback. Model output is dialogue-only and cannot grant items, complete quests, pay currency, or mutate gameplay state.
Live world operations
Course Studio
Course Studio adds project milestones, GDD review, rubrics, agent crews, RAG, output integration, behavior, level architecture, style, narrative, QA, pipeline reports, and portfolio exports.
Default reference world
The original browser MMO is the default reference world: a playable example of the systems creators can generalize into their own worlds.
Controlled access
WorldForgeCraft uses account entitlements and quotas for creator seats, world slots, AI usage, media storage, preview sessions, and launches. Public billing is not open self-serve yet.
Docs and launch evidence
The builder tracks launch checks, review history, source notices, portfolio exports, and rollback evidence so worlds are operated deliberately.